PAINT READS (OFF)


1. DEFENDER NOT IN CIRCLE

When the help defender is not in the circle, the offensive player should look to score on his own man. If their is contact, he should finish off of two feet more often than not. If he can gain a step on his man, he should finish off of one foot, before the help can fully rotate. 

2. DEFENDER IN FRONT OF CIRCLE 

When the help defender is in front of the circle, the offensive player should SLOW.... down. This is where we want to see an old school jump stop. The player must stop his momentum, as to not draw a charge. From a jump stop, the player can find the open man, or pivot for a shooting angle. 

3. DEFENDER IN THE CIRCLE

More than the other two areas, the individuals athleticism and skillset will determine what to do here. An athletic player should challenge the help at the rim and look to get fouled or finish. A smaller player should look for the floater or to "nash" around the help defender. All players can look to utilize the jump pass here.