SWITCH
Against the switch we look to attack the mismatch. We can either attack the slower x5 from the perimeter or the smaller x1 in the post. The players have the freedom to decide which matchup to attack. If attacking the mismatch goes stale, we go to our "rabbit" set.
TRAP / HEDGE
Against the trap & hedge we look to draw two to the ball and find the open man. Against a trap, we flash from the weakside corner. Against the hedge the ballhandler should get on top of the hedge and look for the gator pass. We can always flip, slip or chase the screen.
gator pass
OVER
Against the over, we look to extend the 2v1. The ballhandler must probe with his dribble and allow the roller to roll. He can look for the pocket pass early, the wrap around late, or finish on the other side of the rim. We utilize the pick and pop if we have players who fit that skillset.
PASSIVE "UNDER"
When the defense goes under, we look to set the screen lower or to rescreen. The screener should look to set the screen lower and prevent the defender from going under. If they do go under, we "check" the screen and set it the other way. If the shot clock is under 15 seconds, we can look to shoot over the top. The roll man crashes the glass hard.
SIDELINE "ICE"
Against the Ice we look for ways to create space and/or get the ball back to the middle. We can do this by moving our spacing into a step up. The ballhandler has the option to snake it, or run a normal screen and roll. The ballhandler can always dribble away from the screen and chase it, as it is very difficult to ice a dribble hand off.
FILM EXAMPLES
1. Gaels System Tape
OVER
Against the over, we look to extend the 2v1. The ballhandler must probe with his dribble and allow the roller to roll. He can look for the pocket pass early, the wrap around late, or finish on the other side of the rim. We utilize the pick and pop if we have players who fit that skillset.
PASSIVE "UNDER"
When the defense goes under, we look to set the screen lower or to rescreen. The screener should look to set the screen lower and prevent the defender from going under. If they do go under, we "check" the screen and set it the other way. If the shot clock is under 15 seconds, we can look to shoot over the top. The roll man crashes the glass hard.
SIDELINE "ICE"
Against the Ice we look for ways to create space and/or get the ball back to the middle. We can do this by moving our spacing into a step up. The ballhandler has the option to snake it, or run a normal screen and roll. The ballhandler can always dribble away from the screen and chase it, as it is very difficult to ice a dribble hand off.
FILM EXAMPLES
1. Gaels System Tape




