TYPES OF FINISHES
ONE-FOOT
One foot finishes can be executed in a variety of ways.They can be "traditional" (inside foot, outside hand) "inside hand" (outside foot, inside hand) "goofy" (right foot, right hand) or a reverse on the opposite side of the basket.Tempo creates variety within each of these finishes. For a fast finish, the player will accelerate with the step prior to takeoff. For a controlled finish, the player will take a "sticky step" prior to takeoff.
- One-Foot Fast
- One-Foot Controlled
Two foot finishes are always initiated by a two foot jump stop. They can be a "pro-hop" (immediately explode to basket) or variations of a "jump stop" (shot fake, forward pivot, reverse pivot.) Once again, the tempo will create variety within each of these finishes. For a fast finish, the player will want to explode off of both feet towards the rim. For a controlled finish, the player will want to land on two foot and shot fake or pivot to find an angle.
- Two-Foot Fast
- Two-Foot Controlled
TYPES OF PASSES
ONE-HANDED
One handed passes can either be a chest pass, a hook pass or a scoop pass. Generally speaking, a chest pass will be to the strong side of the floor, a hook pass will be to the weak side and a scoop pass will be to a player under the basket. One handed passes can be from the ground, or off a jump. For a grounded one hand pass, the player will want to transition the ball from the floor and into the pass efficiently. For a jump pass, the player will want to secure the ball with two hands on his way into the air, before passing with one hand.
Two hand passes can either be a chest pass or an overhead pass. Generally speaking, a chest pass will be to the strong side of the floor and an overhead pass will be to the weak side. Two handed passes can be from the ground, or off a jump. A grounded two hand pass, will allow for the most ball fake possibilities. A jump pass will limit the players options, and thus the player should already have a target in mind.
READING THE PAINTONE-HANDED
One handed passes can either be a chest pass, a hook pass or a scoop pass. Generally speaking, a chest pass will be to the strong side of the floor, a hook pass will be to the weak side and a scoop pass will be to a player under the basket. One handed passes can be from the ground, or off a jump. For a grounded one hand pass, the player will want to transition the ball from the floor and into the pass efficiently. For a jump pass, the player will want to secure the ball with two hands on his way into the air, before passing with one hand.
- One-Hand Grounded
- One-Hand Jump
Two hand passes can either be a chest pass or an overhead pass. Generally speaking, a chest pass will be to the strong side of the floor and an overhead pass will be to the weak side. Two handed passes can be from the ground, or off a jump. A grounded two hand pass, will allow for the most ball fake possibilities. A jump pass will limit the players options, and thus the player should already have a target in mind.
- Two-Foot Fast
- Two-Foot Controlled
It is important to understand the rules relative to these three positions. When the help defender is in front of the circle, he can take a charge. When the help defender is in the circle, he must jump straight up. An automatic foul is called if a player in the circle does not jump, jumps and brings his arms down or jumps from point A and lands at Point B.
OUT OF CIRCLE
With the help defender out of the circle, the offensive player is free to attack their primary defender. There are two types of advantages that can be gained on a primary defender. A "one-step advantage" and a "shoulder-chest advantage." With a one-step advantage, the offensive player will want to finish fast, so that the help defense can not catch up. With a shoulder-chest advantage, the offensive player will want to finish under control, as to not give up the advantage.
ONE-STEP ADVANTAGE
In a one-step advantage, the offensive player is one step ahead of the defensive player. Since they are one step ahead of their defender, they will want to use a fast finish, before the defense can rotate over to them. A common mistake is that players chop their feet once they gain the advantage. This allows the help defender to catch up. Instead, develop the ability to jump off either foot and finish with either hand.
SHOULDER-CHEST ADVANTAGE
In a shoulder-chest advantage, the offensive players shoulder is in the defenders chest and the defender is no longer square, relative to the rim. The offensive player should maintain the shoulder-chest advantage and use a controlled finish. A common mistake is that players try to outrun a shoulder-chest advantage, continuing to gain speed as they get closer to the rim. It is better to keep the shoulder into the defenders chest, so that you can keep control of yours and the defenders body.
- One-Step Advantage on Primary Defender
- Shoulder-Chest Advantage on Primary Defender
When the secondary defender is in front of the circle, the offensive player needs to SLOW DOWN. The defender in front of the circle is a threat to take a charge if any of the offensive players momentum flows into him. The player will need to execute a controlled finish, so that they can create an angle to pass or to finish.
- Slowing down when the secondary defender is in front of the circle
When the secondary defender is in the circle, the offensive player will need to develop a game plan based on his skill set. A smaller, pass-first player, could hesitate and Nash dribble around the secondary defender. A bigger, but not as athletic player, could use a jump pass or an evasive maneuver. An athletic player could jump directly into the defenders body and attempt to draw the foul or finish. A stronger player could jump stop and ground the help defender, using pivots and shot fakes to find an angle.
- Nash Dribble around the secondary defender in the circle
- Jump Passes around the secondary defender in the circle
- Pro Hop into the secondary defender in the circle
- Jump Stop into the secondary defender in the circle
MORE EXAMPLES
- Dallas Mavericks
- Utah Jazz
- Northwest Missouri State
- Colorado Mesa














