Mixer Intro:
(1) We use screens to create the advantage
(2) We use the mixer to maintain an advantage
Paint Reads:
(1) late = score it
(2) in = play to skillset
(3) front = jump stop kickout
Passing:
One to do, one not to do..
(1) On target passes
(2) No charges
Lane Countermovement:
*break the elbows and form the halo
(1) Maintain double gaps
(2) Post Relocation
Middle Countermovement:
(1) Post Relocation
(2) Euro Cut = move towards the ball
Exit Cuts:
(1) If they shoot, get to your rebounding position
(2) if they hold it, or one more it, or get into an action, exit weakside
(3) if they drive it, you can replace their spot
5 Out Shootout:
(1) One ball, one shot
(2) Halfcourt
(3) Finish the play, pass to coach (me)
(4) Everyone fill a new spot, including the dunker spot
Progression 1A = Lane or Middle Drive to Rebounding Position
(1) Walk through the lane line drive
- two to the glass
- one to the nail
- a halfback and a fullback
Progression 2A = Lane or Middle Drive to One More Pass
(1) Walk through the one mores and weakside exits
- let it happen
Progression 3A = Lane or Middle Drive to Second Penetrations
(1) Walk through the over the top exit and weakside kickup
(2) Walk through the drag 3 euro cut from 4
(3) Walk through the go and catch
Progression 1B= Wing Middle or Wing Baseline to rebounding position
(1) Walk through the middle drive euro cut
(2) Walk through the baseline drive 45 cut and window shop and post t-up
Progression 2B = Wing Middle or Wing Baseline to one more pass
Progression 3B = Wing Middle or Wing Baseline to Second Penetration